Matrom Tomb

Description:

Calender

Common Magic Items

Fireams

Geography

Kingmaker

New Rules

NPCs

Organizations

Pantheon

== Created Using Wizards of the Coast D&D Character Builder ==
Matrom Tomb, level 2
Human, Rogue|Sorcerer
Sorcerous Power: Sorcerous Power Strength
Hybrid Talent: Soul of the Sorcerer
Soul of the Sorcerer: Soul of the Cosmic Cycle
Human Power Selection: Bonus At-Will Power

FINAL ABILITY SCORES
Str 20, Con 15, Dex 16, Int 12, Wis 13, Cha 15.

STARTING ABILITY SCORES
Str 18, Con 15, Dex 16, Int 12, Wis 13, Cha 15.

AC: 19 Fort: 18 Reflex: 17 Will: 16
HP: 32 Surges: 8 Surge Value: 8

TRAINED SKILLS
Insight +7, Thievery +9, Stealth +9, Acrobatics +9, Arcana +7, Perception +7

UNTRAINED SKILLS
Bluff +3, Diplomacy +3, Dungeoneering +2, Endurance +3, Heal +2, History +2, Intimidate +3, Nature +2, Religion +2, Streetwise +3, Athletics +6

FEATS
Human: Armor Proficiency: Leather
Level 1: Hybrid Talent
Level 2: Student of the Cosmos

POWERS
Bonus At-Will Power: Sly Flourish (retrained to Deft Strike at Level 2)
Hybrid at-will 1: Chaos Bolt
Hybrid at-will 1: Riposte Strike
Hybrid encounter 1: Frostbind
Hybrid daily 1: Lightning Breath
Hybrid utility 2: Fleeting Ghost

ITEMS
Sickle, Adventurer’s Kit, Magic Leather Armor +1, Amulet of Protection +1, Crossbow, Crossbow Bolts (40), Thieves’ Tools, Potion of Healing (heroic tier) (2)
== Copy to Clipboard and Press the Import Button on the Summary Tab ==

+1 Amulet of Protection
+1 Leather Armor
Bio:

Matrom Tomb

Evil Run Amok Borsk