Zapp'tamm

Description:

Calender

Common Magic Items

Fireams

Geography

Kingmaker

New Rules

NPCs

Organizations

Pantheon

== Created Using Wizards of the Coast D&D Character Builder ==
Zapp’tamm, level 1
Human, Wizard
Arcane Implement Mastery: Wand of Accuracy
Human Power Selection: Bonus At-Will Power

FINAL ABILITY SCORES
Str 10, Con 10, Dex 14, Int 20, Wis 11, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 10, Dex 14, Int 18, Wis 11, Cha 8.

AC: 17 Fort: 11 Reflex: 16 Will: 13
HP: 20 Surges: 6 Surge Value: 5

TRAINED SKILLS
Perception +5, Religion +10, Arcana +10, Nature +5, Insight +5, History +10

UNTRAINED SKILLS
Acrobatics +2, Bluff -1, Diplomacy -1, Dungeoneering, Endurance, Heal, Intimidate -1, Stealth +2, Streetwise -1, Thievery +2, Athletics

FEATS
Wizard: Ritual Caster
Human: Warrior of the Wild
Level 1: Armor Proficiency: Leather

POWERS
Bonus At-Will Power: Thunderwave
Wizard at-will 1: Magic Missile
Wizard at-will 1: Scorching Burst
Wizard encounter 1: Force Orb
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Flaming Sphere

ITEMS
Spellbook, Leather Armor, Wand Implement, Dagger (10), Adventurer’s Kit, Residuum (Any) (40)
RITUALS
Animal Messenger, Comprehend Language, Tenser’s Floating Disk
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Bio:

Zapp'tamm

Evil Run Amok kiban